Normal Device Coordinate with Different System
NDC [Normal Device Coordinate] 标准化设备坐标
- Clip coordinates - Wikipedia
- assume the coordinate system in math
- x: outside the screen
- y: right side
- z: up side
- NDC coordinate system
platform | coordinate system | rotation | cite |
---|---|---|---|
pytorch 3d | right hand | left hand, clockwise | pytorch3d doc |
unity | left hand | left hand, clockwise | aclockworkberry |
OpenGL | right hand | OpenGL doc |
- 坐标系手性
- 右手握住z,4指从x到y,拇指方向为正,则为右手坐标系
- 反之为左手坐标系
- 欧拉角,在对应的手性坐标系中,握住旋转轴,若与拇指同向,则转角为正,否则为负
- camera
- pytorch
- RT参数使物体旋转,相机不动
-
CONVENTIONS We adopt a right-hand coordinate system, meaning that rotation about an axis with a positive angle results in a counter clockwise rotation.
- 旋转方向顺时针为正,拇指为轴方向,四指为旋转方向,left hand
- unity
- RT参数使相机变换,物体不动
- 旋转方向顺时针为正,拇指为轴方向,四指为旋转方向,left hand
- pytorch
- 3dmax, unity, unreal
- pytorch3d