Texture for smooth
Run Data set
id | obj | image | ot | mr | csr | gsl | lsl | ec | result |
---|---|---|---|---|---|---|---|---|---|
1 | 12w | pure-color | 0 | 0 | 1 | false | false | ⬛ | 💩 |
2 | meshlab_lap-smooth_12w | pure-color | 0 | 0 | 1 | false | false | ⬛ | 💩 |
3 | meshlab_HC-lap-smooth_12w | pure-color | 0 | 0 | 1 | false | false | ⬛ | 💩 |
4 | meshlab_normal-smooth_12w | pure-color | 0 | 0 | 1 | false | false | ⬛ | 💩 |
- Same with 1
Explaination
- For case 4:
Sommth Face Normals
will not affect the vertex position, but affect the normal of vertex, namesvn
at obj file. AndTexeture
does not use that var for compute
Obj Format
- cmu
The vertex normal command specifies a normal vector. A lot of times these aren’t used, because the ‘f’ face command will use the order the ‘v’ commands are given to determine the normal instead. Like the ‘vt’ commands, they don’t mean anything until grouped with a vertex in the ‘f’ face command.
- Lap-Smooth
- HC-Lap-Smooth