Texture for smooth
Run Data set
| id | obj | image | ot | mr | csr | gsl | lsl | ec | result | 
|---|---|---|---|---|---|---|---|---|---|
| 1 | 12w | pure-color | 0 | 0 | 1 | false | false | ⬛ | 💩 | 
| 2 | meshlab_lap-smooth_12w | pure-color | 0 | 0 | 1 | false | false | ⬛ | 💩 | 
| 3 | meshlab_HC-lap-smooth_12w | pure-color | 0 | 0 | 1 | false | false | ⬛ | 💩 | 
| 4 | meshlab_normal-smooth_12w | pure-color | 0 | 0 | 1 | false | false | ⬛ | 💩 | 



- Same with 1
 
Explaination
- For case 4: 
Sommth Face Normalswill not affect the vertex position, but affect the normal of vertex, namesvnat obj file. AndTexeturedoes not use that var for compute 
Obj Format
- cmu
    
The vertex normal command specifies a normal vector. A lot of times these aren’t used, because the ‘f’ face command will use the order the ‘v’ commands are given to determine the normal instead. Like the ‘vt’ commands, they don’t mean anything until grouped with a vertex in the ‘f’ face command.
 - Lap-Smooth
 - HC-Lap-Smooth
 

