Texture for colorful lion
Params List and annotation
params |
st |
comment |
decimate |
d |
decimation factor in range [0..1] to be applied to the input surface before refinement (0 - auto, 1 - disabled) |
close-holes |
ch |
try to close small holes in the input surface (0 - disabled) |
resolution-level |
rl |
how many times to scale down the images before mesh refinement |
min-resolution |
mr |
do not scale images lower than this resolution |
outlier-threshold |
oh |
threshold used to find and remove outlier face textures (0 - disabled) |
cost-smoothness-ratio |
csr |
ratio used to adjust the preference for more compact patches (1 - best quality/worst compactness, ~0 - worst quality/best compactness) |
global-seam-leveling |
gsl |
generate uniform texture patches using global seam leveling |
local-seam-leveling |
lsl |
generate uniform texture patch borders using local seam leveling |
texture-size-multiple |
tsm |
texture size should be a multiple of this value (0 - power of two) |
patch-packing-heuristic |
pph |
specify the heuristic used when deciding where to place a new patch (0 - best fit, 3 - good speed, 100 - best speed) |
empty-color |
ec |
color used for faces not covered by any image |
orthographic-image-resolution |
oir |
orthographic image resolution to be generated from the textured mesh - the mesh is expected to be already geo-referenced or at least properly oriented (0 - disabled) |
Run Data set
id |
obj |
image |
ot |
mr |
csr |
gsl |
lsl |
ec |
result |
1 |
12w |
gird-color |
|
|
|
|
|
|
💩 |
2 |
12w |
gird-color |
0 |
0 |
0 |
|
|
|
💩 |
3 |
12w |
gird-color |
0 |
0 |
1 |
|
|
|
💩 |
4 |
12w |
pure-color |
0 |
0 |
0 |
false |
false |
⬛ |
💩 |
5 |
12w |
pure-color |
0 |
0 |
1 |
|
|
⬛ |
💩 |
6 |
12w-5w |
gird-color |
|
|
|
|
|
⬛ |
🍺 |
7 |
12w-5w |
pure-color |
|
|
|
|
|
⬛ |
🍺 |
Problem List
- Pure color as Image
- Image color of view generated by hsv palette
- therefor the color of adjacent patch should be very approach
- mapple remesh to 5W from 12W
- original 12W
- As you can see, there are many wrong selected view at the back of lion
- The
blue mesh
comes from a view from the bottom
- The
red and purple
mesh come from left, the orange
mesh comes from right
- Therefor, those bad choices can be sure that it caused by the normal-vector error when build mesh sureface